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Nov 21, 2009, 3:20am



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KnightPack
Alpha: None.
Alphess: Moontail.
Betas: None.

Season: Autumn.
Howlers
Alpha: Cursico.
Alphess: None.
Betas: Reserved&NightWing.

All things of this site can only be used with my permission © Cursico! All Rights reserved, 2009
BloodPack
Alpha: Reserved.
Alphess: None.
Betas: None.
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KlYdE :: Home
Forum NameTopicsPostsLast Post
General
[ ]Important Tidbits
Rules for you to obey, though they are mostly common sense things I would advise you to just skim along to check if there is anything you didn't expect would be there. An explaination of the area, what your Character would be facing in Klyde. Plot-lines etc.
66on Sept 16, 2009, 4:49pm
by Cursico!
in Vampire Wolf information.
[ ]General Board (7 sub-boards)
Exactly what it says on the tin: anything can be talked about here. If you really feel like it, you can have your own miniroleplay.
Subboards: Member Announcements, Advertisement, Afflite, Image Workshop, Fanfic, Games & Free Roleplay.
Moderator: Cursico!
390643on Nov 19, 2009, 1:11am
by Stef
in Magical Mayhem
[ ]Suggestions
Think something is missing on the site? Or just plain hate something, put it here and the admin will seee what she can do.
743on Oct 23, 2008, 10:58pm
by Moonclaw
in Removing cats from New...
[ ]Character descriptions (3 sub-boards)
You put your animals description here and wait for it to be accepted before roleplaying.
176288on Sept 26, 2009, 4:36pm
by shadowclawfc
in Frost's Pups
[ ]Old plots (1 sub-board)
Plots that have finished, or didn't work so were scraped will not be lost! They will live here and be given cookies and milk daily. We are against thread cruelty!
2657,885
BloodPack
[ ]BloodPack Camp (6 sub-boards)
BloodPack, this is a pack that mostly consists of Vampire Wolves. It is a hostile place, a wolf must be strong to survive here.
It is not uncommon to see corpses lying around with no blood. Wolves who seek residence in this pack but aren't strong enough will wind up just another decoration.
00
[ ]Dead forest
Here the trees grow with black bark, and when the wind blows through the trees they create a ghastly howling noise.
The animals living in the forest are just as strange, many of the deer have bones for their antlers, sharp hooves and glowing red eyes. Hunting wolves must be very wary, for prey may become predator.
17on Sept 20, 2009, 12:18pm
by Cursico!
in So what if you can see...
[ ]Rolling hills
A large area of land that is covered with hills. This is where half of the prey is caught. Whilst deer, Elk and other animals are caught in the dead forest, Rabbits and Hares run in abundance here. The grass grows long so it can be hard to spot your prey, but there is so much that doesn't matter.
00
[ ]Acid River
Red waters run across the land, running swiftly with few meanders. The water is terribly bitter and only snake-like eels with crushing jaws slither under its surface. If they can be caught, the eels make a tasty treat.
00
[ ]Ash mountain
The gigantic mountain is very dangerous, it towers above BloodPack; climbing to the top is impossible. A wolf would be lucky to get even half-way, and then there is no reason to climb it. Its surface is covered in ash-like black soil that can only support a few stunted trees.
00
Howlers
[ ]Howler Camp. (6 sub-boards)
Not quite a Pack as Wolves may come and go as they please. It is other set out just the same as the other Packs. Violence is tolerated to some extent as in the Howler Camp they do not require wolves to be either good or bad, Vampiric or normal.
00
[ ]Moggy Marsh
In a place where water is abundant, marshes are usually present. Scattered with Ox-bow lakes from the thick river which flows through the area. The marsh is cramped with wildlife, most of it insect and plant. Mooses are a fairly common sight, though the soft ground makes it difficult and extremely dangerous to hunt them.
00
[ ]Excelcis Lake
Crocodiles ahoy! Exelcis Lake is massive, it stretches to the horizon, although that is where it stops. It is a good place to catch prey while it drinks, although beware other creatures have the same idea. The water is mostly clear, although at its bottom reeds lurk they are too far down to worry a wolf going for a paddle on the surface, its what hides in the reeds they should worry about.
138on Nov 15, 2009, 1:37pm
by Daimon
in Upon my life you shall...
[ ]Serene meadow
A wide space, full of tall waving grass, which is lush green in summer and dry brown during winter. Through all seasons rabbits can be found, with the occassional deer or elk. There are also other predators to compete with, the tall grass can hide snakes, and potholes which could break a wolf's ankle.
00
KnightPack
[ ]KnightPack Camp (6 sub-boards)
A knightly countenance is what is wanted in this Pack. Here all wolves follow StarPack, vicious wolves will be banished from the territory. A friendly group in the end, although Vampire wolves are not allowed to join they won't be simply attacked for what they are.
00
[ ]Deep gorge
A deep and dangerous gorge. Strange sounds come out of it at night. No one knows how far it does down. Tread carefully or you might fall down into the deep murky depths that have never know sunshine.
00
[ ]Flae Tundra
A large expanse of plain which is constantly covered in ice and snow. There is a pond somewhere that has never been unfrozen since the ice age. Blizzards are fierce, and any animal which wishes to roam here must also be fierce.
Thick fur and sharp claws are a must, plus a bit of luck. Snow leopards may sometimes lurk hidden in a drift, ready for anything which should pass by.
00
[ ]Midnight copse
This is where a few trees are. They are mostly coniferous, but there are a few deciduous trees among them. This is where hunting is done, despite its size, the copse holds much life when its night. At day there isn't so much as a worm.
00
[ ]Dark caves
A line of unused caves. Beware for bears and other predators lurk here. A cougar may jump from nowhere and attack. The caves go in a circle. Go inside a cave, its wet and dark. Eyes are always watching.
00
Tailess Lands
[ ]Wolf Path.
What makes migration to and from Klyde possible. It is a large collection of rocks all in a line, fairly stable so long as a storm isn't brewing. There are flat sections of rocks were a wolf may rest, although there are also sharks in the water below to anyone unlucky enough to slip on the seaweed lacing every square inch of stone.
00
[ ]Streets (1 sub-board)
Full of Tailess in the day, mostly quiet at night. Streets link around everywhere with roaring machines that run through the middle. Very little food is available despite the gorgeous smells in the air. Any animal caught on the streets will find itself in the pound.
00
[ ]Pound
Any stray animal which is found on the street is picked up and taken to the pound. Some animals are used for painful lab experiments, others may be taken into the Wilderness and set free, or taken to a wildlife reserve, some may be simply killed while others may find themselves becoming a pet.
00
[ ]Forestis silva
Here is a forest so old the trees in the heart have trunks wider than skyscrapers. The forest seems to be invisible to Tailess, and there is no development there. Often a man-Tailess or woman-Tailess will walk past the forest and not even glance at it, no Tailess seems to even talk about it.
Wolves which choose to live in the City often have their dens here.
00
Spirit Worlds
[ ]StarPack (1 sub-board)
Wolves with good in their heart are offered a place in StarPack. Although Vampire wolves are never given a chance at its glory.
The world is much like the physical world, only everything is bathed in night, and the stars shine hugely over the land. Although there are no creatures to hunt, the wolves can make a game of tracking each other down.
11on Jan 14, 2009, 11:06pm
by Cursico!
in StarPack Information.
[ ]Purgatory
Sometimes wolves live a life that is neither good nor evil. Purgatory is a place where a wolf can redeem themselves, or maybe pull themselves down into Legion's realm.
This land consists of a vast expanse of white, there are no physical features apart from the wolves stuck there.
11on Sept 13, 2009, 12:06am
by Cursico!
in Purgatory Information.
[ ]Legion's Realm
The hell for wolves. Vampire wolves come here by default, although there are a few normal wolves who lived life against the Pack Code.
This world is made up of a series of fiery plains with the odd volcano. The skies look like they are burning, there is no day or night.
11on Sept 12, 2009, 11:56pm
by Cursico!
in Realm's information.
Lone Lands
[ ]StarRocks
Wolves may gather to talk here. Violence is forbidden within the circle of rocks. Every now and then an Alpha may come and howl to summon a meeting with its fellows.
Wolves in danger may seek out StarRocks, although there is no food near the area so they cannot stay for long.
00
[ ]Ocean/Beach
Surrounding Klyde, the vast ocean glitters. There are all types of beaches, some are encased in ice while others are white sandy beaches.
There are also all manners of sealife around. A wolf would do well not to drink the salty water.
00
[ ]Graphic (1 sub-board)
PG 16.
00
[ ]Lake
This lake is more like a glorified pond. Its water is deep, although the many reeds make it look shallow. The depths could easily entangle and drown an inexperienced wolf.
This is a common drinking area for Loners and Rogues. There is an unofficial rule not to attack others while at the waters edge.
00
[ ]Plains (1 sub-board)
A stretch of open land where many rabbits run. Loners and Rogues alike hunt here. The grass it tall and green. Mice, rabbits and other small animals can also be found here. Occasionally a lone deer or two will come past.
00
[ ]Forest
A deep and black forest. Deer and large animals are found here. The Rogues and Loners come here for the larger game. The shadows are good for covering you, but other creatures can hide as well.
00


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Total Topics: 849   -   Total Posts: 8,913
Last Updated Topic: Magical Mayhem by Stef (Nov 19, 2009, 1:11am)
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